Antique Cuirass
Physical defence can help against a damage-led Chou, but cannot cancel the displacement or an enemy mage’s follow-up.
A defensive option for heroes who can afford it; it does not prevent crowd control or magic damage.
Item context ↗Pick their hero.
Find your answer.
Choose an enemy on the left. Click a counter portrait on the right to see their matchup details and abilities.
AamonAssassin
AkaiTank
AldousFighter
AliceTank / Mage
AlphaFighter
AlucardFighter / Assassin
AngelaSupport
ArgusFighter
ArlottFighter / Assassin
AtlasTank
AulusFighter
AuroraMage
BadangFighter
BalmondFighter
BaneFighter / Mage
BaratsTank / Fighter
BaxiaTank
BeatrixMarksman
BelerickTank
BenedettaAssassin / Fighter
BrodyMarksman
BrunoMarksman
CarmillaSupport / Tank
CecilionMage
Chang'eMage
ChipSupport / Tank
ChouFighter
CiciFighter
ClaudeMarksman
ClintMarksman
CyclopsMage
DiggieSupport
DyrrothFighter
EdithTank / Marksman
EsmeraldaTank / Mage
EstesSupport
EudoraMage
FannyAssassin
FaramisSupport / Mage
FlorynSupport
FrancoTank
FredrinnFighter / Tank
FreyaFighter
GatotkacaTank / Fighter
GlooTank
GordMage
GrangerMarksman
GrockTank / Fighter
GuinevereFighter
GusionAssassin
HanabiMarksman
HanzoAssassin
HarithMage
HarleyAssassin / Mage
HayabusaAssassin
HelcurtAssassin
HildaFighter / Tank
HiraraAssassin
HylosTank
IrithelMarksman
IxiaMarksman
JawheadFighter
JohnsonTank / Support
JoyAssassin
JulianAssassin / Fighter
KaditaMage / Assassin
KaguraMage
KajaSupport
KaleaSupport / Fighter
KarinaAssassin
KarrieMarksman
KhaleedFighter
KhufraTank
KimmyMarksman / Mage
LancelotAssassin
Lapu-LapuFighter
LaylaMarksman
LeomordFighter
LesleyMarksman / Assassin
LingAssassin
LolitaSupport / Tank
LukasFighter
LunoxMage
Luo YiMage
LyliaMage
MarcelSupport
MartisFighter
MashaFighter / Tank
MathildaSupport / Assassin
MelissaMarksman
MinotaurTank / Support
MinsittharFighter
MiyaMarksman
MoskovMarksman
NanaMage
NataliaAssassin
NatanMarksman
NolanAssassin
NovariaMage
ObsidiaMarksman
OdetteMage
PaquitoFighter / Assassin
PharsaMage
PhoveusFighter
Popol and KupaMarksman
RafaelaSupport
RogerFighter / Marksman
RubyFighter
SaberAssassin
SelenaAssassin / Mage
SilvannaFighter
SoraFighter / Assassin
SunFighter
SuyouAssassin / Fighter
TerizlaFighter / Tank
ThamuzFighter
TigrealTank
UranusTank
ValeMage
ValentinaMage
ValirMage
VexanaMage
WanwanMarksman
X.BorgFighter
XavierMage
Yi Sun-shinAssassin / Marksman
YinFighter / Assassin
Yu ZhongFighter
YveMage
ZetianMage
ZhaskMage
ZhuxinMage
ZilongFighter / AssassinNo matching hero. Try another name or clear the filters.
Official hero portraits · 133 heroes · 12 expanded guides.
Showing Moskov counters

Assassin · Jungle
Aamon’s burst is less comfortable into an opponent who survives the first sequence. Durable heroes and ongoing area pressure can contest his next move.
Fighter · Jungle
Aamon’s burst is less comfortable into an opponent who survives the first sequence. Durable heroes and ongoing area pressure can contest his next move.
Fighter / Tank · Jungle
Aamon’s burst is less comfortable into an opponent who survives the first sequence. Durable heroes and ongoing area pressure can contest his next move.
Assassin · Jungle
Matchup options: MOONTON’s Aamon hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Roam
Akai wants to keep opponents displaced through the spin. A timed control-removal or transformation response can disrupt that plan; spacing and the exact effect still matter.
Mage · Mid lane
Akai wants to keep opponents displaced through the spin. A timed control-removal or transformation response can disrupt that plan; spacing and the exact effect still matter.
Support · Roam
Akai wants to keep opponents displaced through the spin. A timed control-removal or transformation response can disrupt that plan; spacing and the exact effect still matter.
Tank · Roam
Matchup options: MOONTON’s Akai hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Aldous needs resources before his scaling damage becomes threatening. Strong early opponents can contest those resources rather than giving him a quiet lane.
Fighter · Jungle / EXP lane
Aldous needs resources before his scaling damage becomes threatening. Strong early opponents can contest those resources rather than giving him a quiet lane.
Fighter · EXP lane / Jungle
Aldous needs resources before his scaling damage becomes threatening. Strong early opponents can contest those resources rather than giving him a quiet lane.
Fighter · EXP lane
Matchup options: MOONTON’s Aldous hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Mage · EXP lane / Jungle
Alice wants recovery to carry her through a prolonged engagement. Healing reduction or a well-timed finish can limit that plan.
Tank · Jungle
Alice wants recovery to carry her through a prolonged engagement. Healing reduction or a well-timed finish can limit that plan.
Fighter · Jungle / EXP lane
Alice wants recovery to carry her through a prolonged engagement. Healing reduction or a well-timed finish can limit that plan.
Tank / Mage · EXP lane / Jungle
Matchup options: MOONTON’s Alice hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · Jungle / EXP lane
Alpha’s skills need a connecting target. Multiple movement options can create openings by making the main sequence miss.
Fighter · EXP lane / Roam
Alpha’s skills need a connecting target. Multiple movement options can create openings by making the main sequence miss.
Assassin · Jungle
Alpha’s skills need a connecting target. Multiple movement options can create openings by making the main sequence miss.
Fighter · Jungle / EXP lane
Matchup options: MOONTON’s Alpha hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Assassin · Jungle
Alucard needs to keep dealing damage to sustain an exchange. Strong control can interrupt that contact long enough for allies to follow up.
Tank · Roam
Alucard needs to keep dealing damage to sustain an exchange. Strong control can interrupt that contact long enough for allies to follow up.
Tank / Support · Roam
Alucard needs to keep dealing damage to sustain an exchange. Strong control can interrupt that contact long enough for allies to follow up.
Fighter / Assassin · Jungle
Matchup options: MOONTON’s Alucard hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support · Roam
Angela is vulnerable when a mobile threat reaches her own position. Pressure on the support can deny a comfortable moment to protect someone else.
Assassin · Jungle
Angela is vulnerable when a mobile threat reaches her own position. Pressure on the support can deny a comfortable moment to protect someone else.
Assassin / Mage · Jungle / Mid lane
Angela is vulnerable when a mobile threat reaches her own position. Pressure on the support can deny a comfortable moment to protect someone else.
Support · Roam
Matchup options: MOONTON’s Angela hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Argus gains value from repeated basic attacks. A durable front line can absorb the approach; respect his ultimate before committing your finishing damage.
Tank / Fighter · Roam / EXP lane
Argus gains value from repeated basic attacks. A durable front line can absorb the approach; respect his ultimate before committing your finishing damage.
Tank · Roam
Argus gains value from repeated basic attacks. A durable front line can absorb the approach; respect his ultimate before committing your finishing damage.
Fighter · EXP lane
Matchup options: MOONTON’s Argus hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Assassin · EXP lane
Arlott can struggle to finish a durable fighter quickly. Surviving his first sequence lets a sustained-damage opponent contest the longer exchange.
Fighter · EXP lane
Arlott can struggle to finish a durable fighter quickly. Surviving his first sequence lets a sustained-damage opponent contest the longer exchange.
Fighter / Tank · Jungle
Arlott can struggle to finish a durable fighter quickly. Surviving his first sequence lets a sustained-damage opponent contest the longer exchange.
Fighter / Assassin · EXP lane
Matchup options: MOONTON’s Arlott hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Roam
Atlas needs a useful route into the team. Displacement can disrupt that approach before the rest of his control becomes available.
Mage · Mid lane
Atlas needs a useful route into the team. Displacement can disrupt that approach before the rest of his control becomes available.
Marksman · Gold lane
Atlas needs a useful route into the team. Displacement can disrupt that approach before the rest of his control becomes available.
Tank · Roam
Matchup options: MOONTON’s Atlas hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · Jungle / EXP lane
Aulus wants repeated enhanced basic attacks at close range. Deny the approach, interrupt him, or use a defensive window rather than agreeing to that trade.
Tank · Roam
Aulus wants repeated enhanced basic attacks at close range. Deny the approach, interrupt him, or use a defensive window rather than agreeing to that trade.
Marksman · Gold lane
Aulus wants repeated enhanced basic attacks at close range. Deny the approach, interrupt him, or use a defensive window rather than agreeing to that trade.
Assassin · Jungle
Aulus wants repeated enhanced basic attacks at close range. Deny the approach, interrupt him, or use a defensive window rather than agreeing to that trade.
Fighter · Jungle / EXP lane
Matchup options: MOONTON’s Aulus hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Aurora’s delayed control gives an agile opponent a timing test. Changing position before it resolves can prevent her preferred follow-up.
Assassin · Jungle
Aurora’s delayed control gives an agile opponent a timing test. Changing position before it resolves can prevent her preferred follow-up.
Mage / Assassin · Mid lane
Aurora’s delayed control gives an agile opponent a timing test. Changing position before it resolves can prevent her preferred follow-up.
Fighter · EXP lane
Aurora’s delayed control gives an agile opponent a timing test. Changing position before it resolves can prevent her preferred follow-up.
Mage · Mid lane
Matchup options: MOONTON’s Aurora hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · Roam / EXP lane
Badang needs a target trapped in his fighting area. Mobile heroes can avoid or leave the setup before the follow-up damage lands.
Marksman · Gold lane
Badang needs a target trapped in his fighting area. Mobile heroes can avoid or leave the setup before the follow-up damage lands.
Assassin · Jungle
Badang needs a target trapped in his fighting area. Mobile heroes can avoid or leave the setup before the follow-up damage lands.
Fighter · Roam / EXP lane
Matchup options: MOONTON’s Badang hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · Jungle
Balmond needs opponents within his effective damage area. Ranged attacks and repositioning can pressure him while denying that close contact.
Marksman / Assassin · Gold lane
Balmond needs opponents within his effective damage area. Ranged attacks and repositioning can pressure him while denying that close contact.
Marksman · Gold lane
Balmond needs opponents within his effective damage area. Ranged attacks and repositioning can pressure him while denying that close contact.
Fighter · Jungle
Matchup options: MOONTON’s Balmond hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Mage · Jungle / EXP lane
Bane needs a useful route into his damage range. Long-range spell pressure can make reaching that space expensive.
Mage · Mid lane
Bane needs a useful route into his damage range. Long-range spell pressure can make reaching that space expensive.
Mage · Mid lane
Bane needs a useful route into his damage range. Long-range spell pressure can make reaching that space expensive.
Fighter / Mage · Jungle / EXP lane
Matchup options: MOONTON’s Bane hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Fighter · EXP lane / Jungle
Barats is much easier to fight when he cannot keep a damage dealer in range. Mobile marksmen can keep attacking while avoiding a stationary close-range contest.
Marksman · Gold lane
Barats is much easier to fight when he cannot keep a damage dealer in range. Mobile marksmen can keep attacking while avoiding a stationary close-range contest.
Marksman · Gold lane
Barats is much easier to fight when he cannot keep a damage dealer in range. Mobile marksmen can keep attacking while avoiding a stationary close-range contest.
Tank / Fighter · EXP lane / Jungle
Matchup options: MOONTON’s Barats hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Jungle
Baxia needs to reach an opponent to maintain his pressure. Mobile true-damage marksmen can contest his durability while avoiding a stationary melee trade.
Marksman · Gold lane
Baxia needs to reach an opponent to maintain his pressure. Mobile true-damage marksmen can contest his durability while avoiding a stationary melee trade.
Marksman / Assassin · Gold lane
Baxia needs to reach an opponent to maintain his pressure. Mobile true-damage marksmen can contest his durability while avoiding a stationary melee trade.
Tank · Jungle
Matchup options: MOONTON’s Baxia hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Beatrix is vulnerable to a decisive catch or burst approach. Threaten her position when an evasive option has been spent instead of trading into her chosen weapon.
Mage · Mid lane
Beatrix is vulnerable to a decisive catch or burst approach. Threaten her position when an evasive option has been spent instead of trading into her chosen weapon.
Assassin · Jungle
Beatrix is vulnerable to a decisive catch or burst approach. Threaten her position when an evasive option has been spent instead of trading into her chosen weapon.
Marksman · Gold lane
Matchup options: MOONTON’s Beatrix hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Roam
Belerick wants to punish opponents who remain close and keep attacking him. Long-range spell pressure can force a different type of exchange.
Mage · Mid lane
Belerick wants to punish opponents who remain close and keep attacking him. Long-range spell pressure can force a different type of exchange.
Mage · Mid lane
Belerick wants to punish opponents who remain close and keep attacking him. Long-range spell pressure can force a different type of exchange.
Tank · Roam
Matchup options: MOONTON’s Belerick hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin / Fighter · EXP lane
Benedetta gains much of her freedom from movement. Fight around tools that punish or restrict her approach instead of trying to follow every dash.
Fighter · EXP lane / Roam
Benedetta gains much of her freedom from movement. Fight around tools that punish or restrict her approach instead of trying to follow every dash.
Fighter · EXP lane
Benedetta gains much of her freedom from movement. Fight around tools that punish or restrict her approach instead of trying to follow every dash.
Assassin / Fighter · EXP lane
Matchup options: MOONTON’s Benedetta hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Brody needs time and position to build his attack sequence. Multiple movement tools or a timely control-immunity window can complicate his catch.
Fighter · Jungle / EXP lane
Brody needs time and position to build his attack sequence. Multiple movement tools or a timely control-immunity window can complicate his catch.
Marksman · Gold lane
Brody needs time and position to build his attack sequence. Multiple movement tools or a timely control-immunity window can complicate his catch.
Marksman · Gold lane
Matchup options: MOONTON’s Brody hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Bruno’s repeated physical attacks are less comfortable into a durable front line. Absorb the opening while protecting the teammate who can supply follow-up damage.
Tank / Fighter · Roam / EXP lane
Bruno’s repeated physical attacks are less comfortable into a durable front line. Absorb the opening while protecting the teammate who can supply follow-up damage.
Fighter / Tank · Jungle
Bruno’s repeated physical attacks are less comfortable into a durable front line. Absorb the opening while protecting the teammate who can supply follow-up damage.
Marksman · Gold lane
Matchup options: MOONTON’s Bruno hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support / Tank · Roam
Carmilla’s catch loses value if its target can resist or remove the control. Keep that defensive window for her commitment rather than spending it casually.
Marksman · Gold lane
Carmilla’s catch loses value if its target can resist or remove the control. Keep that defensive window for her commitment rather than spending it casually.
Marksman · Gold lane
Carmilla’s catch loses value if its target can resist or remove the control. Keep that defensive window for her commitment rather than spending it casually.
Support / Tank · Roam
Matchup options: MOONTON’s Carmilla hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Cecilion prefers opponents at spell range. A fast approach into close quarters can force him away from his comfortable casting position.
Assassin · Jungle
Cecilion prefers opponents at spell range. A fast approach into close quarters can force him away from his comfortable casting position.
Assassin · Jungle
Cecilion prefers opponents at spell range. A fast approach into close quarters can force him away from his comfortable casting position.
Mage · Mid lane
Matchup options: MOONTON’s Cecilion hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Chang’e wants a sustained spell line from range. A mobile burst approach can threaten her position before she freely channels that pressure.
Assassin · Jungle
Chang’e wants a sustained spell line from range. A mobile burst approach can threaten her position before she freely channels that pressure.
Assassin / Mage · Jungle / Mid lane
Chang’e wants a sustained spell line from range. A mobile burst approach can threaten her position before she freely channels that pressure.
Mage · Mid lane
Matchup options: MOONTON’s Chang'e hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support / Tank · Roam
Chip’s connecting portals can be used by opponents too. A durable teamfight hero can turn the arrival area into a dangerous place for Chip’s team.
Tank / Fighter · EXP lane / Jungle
Chip’s connecting portals can be used by opponents too. A durable teamfight hero can turn the arrival area into a dangerous place for Chip’s team.
Tank · Roam
Chip’s connecting portals can be used by opponents too. A durable teamfight hero can turn the arrival area into a dangerous place for Chip’s team.
Support / Tank · Roam
Matchup options: MOONTON’s Chip hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Respect the kick direction.
Keep a peel response, avoid isolation, and recognise whether you are facing a damage or utility build.
Fighter / Assassin · EXP lane
Burst exchanges give Paquito a way to contest Chou’s lane instead of accepting every short trade.
Make it workLook for a prepared exchange, then disengage before you are drawn into a bad kick angle.
Watch outBoth heroes reward execution. Winning a draft matchup does not win every combo exchange.
Tank · EXP lane
His sustain can make Chou’s repeated chip damage less decisive in lane.
Make it workManage the wave and stay healthy enough that a displacement is not a free finish.
Watch outDurability does not stop Chou from kicking a different, fragile teammate.
Fighter · EXP lane
Imperial Justice can constrain Chou if the landing connects.
Make it workLook for the cast after his important defensive movement is spent.
Watch outShunpo timing can contest the attempt. Treat this as conditional control, not an unavoidable trap.
Identify his build and trading pattern before choosing a long fight. Keep the wave and your retreat angle in mind, especially when his team is missing.
Do not give him an isolated carry on the outer edge of the team. Keep a protector in response range and avoid a straight path towards the enemy damage dealers.
Watch for movement used to create a kick angle. Hold your control until it can connect, then respond together rather than letting a second player chase into the same trap.
Physical defence can help against a damage-led Chou, but cannot cancel the displacement or an enemy mage’s follow-up.
A defensive option for heroes who can afford it; it does not prevent crowd control or magic damage.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Fighter · EXP lane
Cici wants to move while keeping damage on a target. Targeted control interrupts that rhythm and gives allies a moment to connect their damage.
Assassin · Jungle / Roam
Cici wants to move while keeping damage on a target. Targeted control interrupts that rhythm and gives allies a moment to connect their damage.
Support · Roam
Cici wants to move while keeping damage on a target. Targeted control interrupts that rhythm and gives allies a moment to connect their damage.
Fighter · EXP lane
Matchup options: MOONTON’s Cici hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Claude’s mobility is less useful while he is controlled. Hold a reliable stop for his committed attack window and bring follow-up damage.
Mage · Mid lane
Claude’s mobility is less useful while he is controlled. Hold a reliable stop for his committed attack window and bring follow-up damage.
Tank · Roam
Claude’s mobility is less useful while he is controlled. Hold a reliable stop for his committed attack window and bring follow-up damage.
Marksman · Gold lane
Matchup options: MOONTON’s Claude hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Clint is vulnerable to opponents who can contest his trading window. Pressure his position before allowing repeated free skill-and-attack exchanges.
Marksman · Gold lane
Clint is vulnerable to opponents who can contest his trading window. Pressure his position before allowing repeated free skill-and-attack exchanges.
Marksman · Gold lane
Clint is vulnerable to opponents who can contest his trading window. Pressure his position before allowing repeated free skill-and-attack exchanges.
Marksman · Gold lane
Matchup options: MOONTON’s Clint hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Cyclops has no simple blink to abandon a close engagement. Gap closers can threaten him, provided they still respect the control he is holding.
Assassin · Jungle
Cyclops has no simple blink to abandon a close engagement. Gap closers can threaten him, provided they still respect the control he is holding.
Fighter / Assassin · Jungle
Cyclops has no simple blink to abandon a close engagement. Gap closers can threaten him, provided they still respect the control he is holding.
Mage · Mid lane
Cyclops has no simple blink to abandon a close engagement. Gap closers can threaten him, provided they still respect the control he is holding.
Mage · Mid lane
Matchup options: MOONTON’s Cyclops hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support · Roam
Diggie’s team protection does not make his own position safe. A mobile burst threat can force him to defend himself as well as the carry.
Assassin · Jungle
Diggie’s team protection does not make his own position safe. A mobile burst threat can force him to defend himself as well as the carry.
Assassin · Jungle
Diggie’s team protection does not make his own position safe. A mobile burst threat can force him to defend himself as well as the carry.
Support · Roam
Matchup options: MOONTON’s Diggie hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane / Jungle
Dyrroth needs access to a close-range exchange. Slows, control and kiting can make that approach expensive before he reaches a useful target.
Mage · Mid lane
Dyrroth needs access to a close-range exchange. Slows, control and kiting can make that approach expensive before he reaches a useful target.
Tank · Roam
Dyrroth needs access to a close-range exchange. Slows, control and kiting can make that approach expensive before he reaches a useful target.
Fighter · EXP lane / Jungle
Matchup options: MOONTON’s Dyrroth hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Marksman · EXP lane / Roam
Edith needs her control to hold an opponent in place. Heroes with a usable control-resistance or removal window can reduce the value of that catch.
Marksman · Gold lane
Edith needs her control to hold an opponent in place. Heroes with a usable control-resistance or removal window can reduce the value of that catch.
Marksman · Gold lane
Edith needs her control to hold an opponent in place. Heroes with a usable control-resistance or removal window can reduce the value of that catch.
Tank / Marksman · EXP lane / Roam
Matchup options: MOONTON’s Edith hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Mage · EXP lane
Esmeralda wants a prolonged fight near her target. Mobile ranged damage can pressure her without giving her uninterrupted contact.
Marksman · Gold lane
Esmeralda wants a prolonged fight near her target. Mobile ranged damage can pressure her without giving her uninterrupted contact.
Marksman / Assassin · Gold lane
Esmeralda wants a prolonged fight near her target. Mobile ranged damage can pressure her without giving her uninterrupted contact.
Tank / Mage · EXP lane
Matchup options: MOONTON’s Esmeralda hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support · Roam
Estes needs time to turn healing into a sustained-fight advantage. Coordinated burst on a reachable target can pressure that recovery window.
Assassin · Jungle / Roam
Estes needs time to turn healing into a sustained-fight advantage. Coordinated burst on a reachable target can pressure that recovery window.
Mage · Mid lane
Estes needs time to turn healing into a sustained-fight advantage. Coordinated burst on a reachable target can pressure that recovery window.
Support · Roam
Matchup options: MOONTON’s Estes hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Deny the unseen first stun.
Check bushes safely, respect Ball Lightning, and punish the spell sequence after it is committed.
Fighter · EXP lane / Roam
Shunpo can help contest the stun setup when timed correctly.
Make it workApproach with the defensive cast available and commit the kick after you have dealt with the stun.
Watch outIt is a timing window, not blanket immunity for the whole fight.
Assassin · Jungle
Thorned Rose gives him an evasive window to work around her spell sequence.
Make it workKeep the evasive cast until it is needed, then use the opening while she is exposed.
Watch outDashing towards an unseen Eudora without the response ready can still end immediately.
Fighter · Jungle / EXP lane
Mortal Coil offers a controlled approach through a predicted disable.
Make it workTime the protected movement for her setup rather than using it simply to move faster.
Watch outCheck the current skill window and do not treat every part of his kit as immune.
Ask a durable or ranged teammate to check the approach. Walk behind information; repeatedly dying to the same bush is not evidence she has a map-wide ultimate.
Keep your defence or escape available and avoid being the first visible target. If a teammate takes the setup, answer from a position where you are not the next easy target.
Use the spent sequence to take space or make a coordinated approach. Do not wait so long admiring the successful dodge that she gets a fresh opportunity.
A situational answer to concentrated magic damage. It must complement vision and positioning, not replace them.
It does not erase true damage, and a fed opponent can still kill you. Check its current passive in the client.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Hold control. Catch the landing.
Protect the carry, cover her cable route, and spend reliable control when she commits.
Tank · Roam
Bouncing Ball threatens her cable movement near your protected target.
Make it workCover the carry’s entry lane with the ball, then chain control when she reaches you.
Watch outThe window is brief. Khufra still needs an ally ready to supply damage.
Assassin · Jungle / Roam
Triple Sweep offers a targeted airborne catch rather than a difficult projectile prediction.
Make it workStay out of sight near the likely target and select Fanny when she enters reach.
Watch outDo not spend the ultimate on a tank just before Fanny arrives.
Tank · Roam
Heavy Spin can disrupt Fanny’s path and create room around a threatened ally.
Make it workUse terrain and a protected teammate to decide where the spin should push her.
Watch outA badly aimed spin can separate Fanny from your team’s damage instead of securing a catch.
Call her last visible position and move through watched routes. Contest jungle resources as a group with a retreat path, rather than sending one squishy hero to investigate.
Keep your control hero close enough to respond to the carry. Agree who uses the first stop so the entire team does not overlap every disable.
Use the catch and follow-up as one play. If she escapes, protect the remaining low-health allies and take a safe objective instead of racing her across walls.
Consider physical defence when her skill damage is the main threat; preserve enough utility or damage to do your own job.
A defensive option for heroes who can afford it; it does not prevent crowd control or magic damage.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Support / Mage · Mid lane
Faramis needs opponents within reach of his opening catch. Ranged pressure and repositioning can make finding that connection harder.
Mage · Mid lane
Faramis needs opponents within reach of his opening catch. Ranged pressure and repositioning can make finding that connection harder.
Mage · Mid lane
Faramis needs opponents within reach of his opening catch. Ranged pressure and repositioning can make finding that connection harder.
Support / Mage · Mid lane
Matchup options: MOONTON’s Faramis hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support · Roam
Floryn provides support rather than strong personal defence. A burst assassin who finds the back line can force her to spend the fight surviving.
Assassin · Jungle
Floryn provides support rather than strong personal defence. A burst assassin who finds the back line can force her to spend the fight surviving.
Assassin · Jungle / Roam
Floryn provides support rather than strong personal defence. A burst assassin who finds the back line can force her to spend the fight surviving.
Support · Roam
Matchup options: MOONTON’s Floryn hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Roam
Franco needs his catch to connect. Multiple movement options or a prepared immunity window can make choosing and landing that catch harder.
Marksman · Gold lane
Franco needs his catch to connect. Multiple movement options or a prepared immunity window can make choosing and landing that catch harder.
Assassin · Jungle
Franco needs his catch to connect. Multiple movement options or a prepared immunity window can make choosing and landing that catch harder.
Fighter · Roam / EXP lane
Franco needs his catch to connect. Multiple movement options or a prepared immunity window can make choosing and landing that catch harder.
Tank · Roam
Matchup options: MOONTON’s Franco hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Tank · Jungle
Fredrinn wants to absorb damage and keep the fight going. True-damage marksmen provide a way to pressure his durability while maintaining space.
Marksman · Gold lane
Fredrinn wants to absorb damage and keep the fight going. True-damage marksmen provide a way to pressure his durability while maintaining space.
Marksman / Assassin · Gold lane
Fredrinn wants to absorb damage and keep the fight going. True-damage marksmen provide a way to pressure his durability while maintaining space.
Fighter / Tank · Jungle
Matchup options: MOONTON’s Fredrinn hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane / Jungle
Freya needs movement and repeated contact to keep a fight going. Tools that punish movement or restrict the fighting area can complicate her commitment.
Fighter · EXP lane
Freya needs movement and repeated contact to keep a fight going. Tools that punish movement or restrict the fighting area can complicate her commitment.
Marksman · Gold lane
Freya needs movement and repeated contact to keep a fight going. Tools that punish movement or restrict the fighting area can complicate her commitment.
Fighter · EXP lane / Jungle
Matchup options: MOONTON’s Freya hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Fighter · Roam / EXP lane
Gatotkaca wants his control to lead into a close-range teamfight. A correctly timed control-removal window can reduce that setup.
Support · Roam
Gatotkaca wants his control to lead into a close-range teamfight. A correctly timed control-removal window can reduce that setup.
Marksman · Gold lane
Gatotkaca wants his control to lead into a close-range teamfight. A correctly timed control-removal window can reduce that setup.
Tank / Fighter · Roam / EXP lane
Matchup options: MOONTON’s Gatotkaca hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Roam / EXP lane
Gloo must reach and remain near a target to exploit his kit. Ranged damage and careful repositioning make that approach harder to convert.
Marksman · Gold lane
Gloo must reach and remain near a target to exploit his kit. Ranged damage and careful repositioning make that approach harder to convert.
Marksman / Assassin · Gold lane
Gloo must reach and remain near a target to exploit his kit. Ranged damage and careful repositioning make that approach harder to convert.
Tank · Roam / EXP lane
Matchup options: MOONTON’s Gloo hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Gord prefers opponents kept along his spell line. A fast approach can force him away from that comfortable position before he channels freely.
Assassin · Jungle
Gord prefers opponents kept along his spell line. A fast approach can force him away from that comfortable position before he channels freely.
Assassin · Jungle
Gord prefers opponents kept along his spell line. A fast approach can force him away from that comfortable position before he channels freely.
Mage · Mid lane
Matchup options: MOONTON’s Gord hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Granger can reposition, but a decisive catch still threatens him. Track the movement option, then coordinate the approach rather than arriving one at a time.
Assassin · Jungle / Roam
Granger can reposition, but a decisive catch still threatens him. Track the movement option, then coordinate the approach rather than arriving one at a time.
Assassin · Jungle
Granger can reposition, but a decisive catch still threatens him. Track the movement option, then coordinate the approach rather than arriving one at a time.
Marksman · Gold lane
Matchup options: MOONTON’s Granger hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Fighter · Roam
Grock’s physical durability does not answer every damage type. Mobile magic damage can pressure him while avoiding a straightforward close exchange.
Marksman / Mage · Mid lane
Grock’s physical durability does not answer every damage type. Mobile magic damage can pressure him while avoiding a straightforward close exchange.
Assassin / Mage · Jungle / Mid lane
Grock’s physical durability does not answer every damage type. Mobile magic damage can pressure him while avoiding a straightforward close exchange.
Tank / Fighter · Roam
Matchup options: MOONTON’s Grock hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Guinevere needs the control chain to connect before her damage follows. A timely defensive window or interruption can break that sequence.
Fighter · Roam / EXP lane
Guinevere needs the control chain to connect before her damage follows. A timely defensive window or interruption can break that sequence.
Fighter · EXP lane / Roam
Guinevere needs the control chain to connect before her damage follows. A timely defensive window or interruption can break that sequence.
Fighter · EXP lane
Matchup options: MOONTON’s Guinevere hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Interrupt the return trip.
Watch the mark and returning daggers. Keep a close-range interruption or escape for his commitment.
Fighter · EXP lane
Her nearby stun can interrupt his committed combo, while her movement helps change the dagger angle.
Make it workStand close enough to peel when Gusion arrives, then chain your pull after the first interruption.
Watch outDo not chase him away from the ally you were protecting.
Assassin · Jungle
Quad Shadow offers ways to leave the line of the dagger return.
Make it workKeep a usable shadow exit before approaching. Use the opening after Gusion commits, rather than spending every blink first.
Watch outThis is execution-dependent. A missed escape or an early stun can still lose the exchange.
Fighter · EXP lane / Roam
King’s Calling restricts directional mobility inside its area, making a dive harder to complete or escape.
Make it workPlace the zone around the threatened teammate when Gusion closes in.
Watch outIt is an area to play around, not a map-wide ban on every form of movement.
Watch where the first dagger goes. If a teammate is marked, move into peel range instead of spreading so far that nobody can answer the approach.
Change your position relative to the dagger return and hold your interruption for his arrival. Hitting the front tank while Gusion is preparing his second sequence is rarely the priority.
If his commitment fails, punish the opening together. If you barely survive, leave the next dagger line; remaining for one greedy attack gives him another chance.
A situational magic-defence purchase against his concentrated spell damage.
It does not erase true damage, and a fed opponent can still kill you. Check its current passive in the client.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Marksman · Gold lane
Hanabi’s shield does not make her safe from heavy damage. A burst approach can remove that protection and threaten the follow-up catch.
Assassin · Jungle
Hanabi’s shield does not make her safe from heavy damage. A burst approach can remove that protection and threaten the follow-up catch.
Fighter / Assassin · EXP lane
Hanabi’s shield does not make her safe from heavy damage. A burst approach can remove that protection and threaten the follow-up catch.
Marksman · Gold lane
Matchup options: MOONTON’s Hanabi hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin · Jungle
Hanzo needs his damage sequence to connect long enough to build value. Highly mobile opponents can make that sequence unreliable.
Assassin · Jungle
Hanzo needs his damage sequence to connect long enough to build value. Highly mobile opponents can make that sequence unreliable.
Assassin · Jungle
Hanzo needs his damage sequence to connect long enough to build value. Highly mobile opponents can make that sequence unreliable.
Fighter / Assassin · EXP lane
Hanzo needs his damage sequence to connect long enough to build value. Highly mobile opponents can make that sequence unreliable.
Assassin · Jungle
Matchup options: MOONTON’s Hanzo hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Gold lane
Harith wants repeated movement inside his ultimate’s fighting area. Opponents who can leave that area quickly make the repeated exchange harder to maintain.
Mage · Mid lane
Harith wants repeated movement inside his ultimate’s fighting area. Opponents who can leave that area quickly make the repeated exchange harder to maintain.
Mage · Mid lane
Harith wants repeated movement inside his ultimate’s fighting area. Opponents who can leave that area quickly make the repeated exchange harder to maintain.
Mage · Gold lane
Matchup options: MOONTON’s Harith hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin / Mage · Jungle / Mid lane
Harley’s burst is less reliable against a durable target with cover. Do not give him an isolated fragile hero when a tank can contest the angle.
Support / Tank · Roam
Harley’s burst is less reliable against a durable target with cover. Do not give him an isolated fragile hero when a tank can contest the angle.
Tank · EXP lane
Harley’s burst is less reliable against a durable target with cover. Do not give him an isolated fragile hero when a tank can contest the angle.
Assassin / Mage · Jungle / Mid lane
Matchup options: MOONTON’s Harley hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Track the way back.
Respect isolation, watch his shadow positions, and catch him before or after the untargetable sequence.
Fighter · EXP lane / Jungle
Clones can complicate Shadow Kill’s target distribution.
Make it workKeep your clone options in mind before the exchange and preserve a way to reposition.
Watch outMarks and nearby targets affect the outcome. Clones are not a promise that his ultimate deals no damage.
Assassin · Jungle / Roam
Triple Sweep can lock a targetable Hayabusa into an opening your team can use.
Make it workWait near the threatened carry and select him when he enters reach.
Watch outIt cannot catch him while Shadow Kill makes him untargetable.
Tank · Roam
His control and presence can make Hayabusa’s close-range commitment dangerous.
Make it workCover the protected ally and chain control around a reachable entry or return.
Watch outDo not assume every shadow teleport will be stopped by Bouncing Ball; targetable catch timing is the safer plan.
Avoid extending alone when he is missing. Keep an exit towards teammates and make him show before you take the next exposed wave.
Note the likely return position. Communicate it so your team can cover the exit rather than following only the first dash.
Protect the expected reappearance and avoid throwing targeted skills at an unavailable target. Nearby units may change damage distribution, but marks mean clustering is not guaranteed safety.
A possible physical-defence choice against his skill-led burst, depending on your hero’s role.
A defensive option for heroes who can afford it; it does not prevent crowd control or magic damage.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Assassin · Jungle / Roam
Helcurt wants a target he can finish quickly. A durable front line with retained control can survive the opening and punish his continued commitment.
Fighter / Tank · Jungle
Helcurt wants a target he can finish quickly. A durable front line with retained control can survive the opening and punish his continued commitment.
Tank · Roam
Helcurt wants a target he can finish quickly. A durable front line with retained control can survive the opening and punish his continued commitment.
Tank / Fighter · Roam / EXP lane
Helcurt wants a target he can finish quickly. A durable front line with retained control can survive the opening and punish his continued commitment.
Assassin · Jungle / Roam
Matchup options: MOONTON’s Helcurt hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Tank · Roam / EXP lane
Hilda wants her pressure to lead into a finish. An opponent with strong sustained recovery can survive that first exchange and contest the next one.
Fighter · EXP lane
Hilda wants her pressure to lead into a finish. An opponent with strong sustained recovery can survive that first exchange and contest the next one.
Tank · EXP lane
Hilda wants her pressure to lead into a finish. An opponent with strong sustained recovery can survive that first exchange and contest the next one.
Fighter / Tank · Roam / EXP lane
Matchup options: MOONTON’s Hilda hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin · Jungle
Hirara needs space to time her evasive combo. A sudden targeted catch can punish her before that response is ready.
Assassin · Jungle / Roam
Hirara needs space to time her evasive combo. A sudden targeted catch can punish her before that response is ready.
Assassin · Jungle / Roam
Hirara needs space to time her evasive combo. A sudden targeted catch can punish her before that response is ready.
Assassin · Jungle
Matchup options: MOONTON’s Hirara hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Roam
Hylos needs to keep an opponent in his effective range. Mobile damage dealers can keep pressure on him without agreeing to run beside him.
Marksman · Gold lane
Hylos needs to keep an opponent in his effective range. Mobile damage dealers can keep pressure on him without agreeing to run beside him.
Marksman / Assassin · Gold lane
Hylos needs to keep an opponent in his effective range. Mobile damage dealers can keep pressure on him without agreeing to run beside him.
Tank · Roam
Matchup options: MOONTON’s Hylos hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Irithel wants room to keep moving while attacking. Confinement or a strong catch can deny that movement advantage.
Fighter · Roam / EXP lane
Irithel wants room to keep moving while attacking. Confinement or a strong catch can deny that movement advantage.
Fighter · EXP lane
Irithel wants room to keep moving while attacking. Confinement or a strong catch can deny that movement advantage.
Marksman · Gold lane
Matchup options: MOONTON’s Irithel hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Ixia becomes dangerous when given a clear firing position. Burst or a reliable catch can punish her limited self-protection before she settles into the fight.
Assassin · Jungle / Roam
Ixia becomes dangerous when given a clear firing position. Burst or a reliable catch can punish her limited self-protection before she settles into the fight.
Assassin · Jungle
Ixia becomes dangerous when given a clear firing position. Burst or a reliable catch can punish her limited self-protection before she settles into the fight.
Marksman · Gold lane
Matchup options: MOONTON’s Ixia hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane / Roam
Jawhead wants the opening burst to decide the exchange. A durable opponent who survives it can contest the longer fight.
Tank / Marksman · EXP lane / Roam
Jawhead wants the opening burst to decide the exchange. A durable opponent who survives it can contest the longer fight.
Fighter · EXP lane
Jawhead wants the opening burst to decide the exchange. A durable opponent who survives it can contest the longer fight.
Fighter · EXP lane / Roam
Matchup options: MOONTON’s Jawhead hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Support · Roam
Johnson wants a useful collision and follow-up. Agile magic damage can avoid the approach and pressure a defence profile built around physical durability.
Mage · Gold lane
Johnson wants a useful collision and follow-up. Agile magic damage can avoid the approach and pressure a defence profile built around physical durability.
Mage · Mid lane
Johnson wants a useful collision and follow-up. Agile magic damage can avoid the approach and pressure a defence profile built around physical durability.
Tank / Support · Roam
Matchup options: MOONTON’s Johnson hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin · Jungle
Joy depends on repeated movement to complete her sequence. Fighting around a mobility-denial area makes finding the next dash harder.
Fighter · EXP lane / Roam
Joy depends on repeated movement to complete her sequence. Fighting around a mobility-denial area makes finding the next dash harder.
Tank · Roam
Joy depends on repeated movement to complete her sequence. Fighting around a mobility-denial area makes finding the next dash harder.
Assassin · Jungle
Matchup options: MOONTON’s Joy hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin / Fighter · Jungle
Julian needs his skill sequence to connect. Mobile opponents can change the angle during that sequence and punish a missed enhanced skill.
Assassin · Jungle
Julian needs his skill sequence to connect. Mobile opponents can change the angle during that sequence and punish a missed enhanced skill.
Mage · Gold lane
Julian needs his skill sequence to connect. Mobile opponents can change the angle during that sequence and punish a missed enhanced skill.
Assassin / Fighter · Jungle
Matchup options: MOONTON’s Julian hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage / Assassin · Mid lane
Kadita needs a useful close approach and a connecting control sequence. Range and repositioning can force her to commit from a less comfortable angle.
Marksman · Gold lane
Kadita needs a useful close approach and a connecting control sequence. Range and repositioning can force her to commit from a less comfortable angle.
Marksman · Gold lane
Kadita needs a useful close approach and a connecting control sequence. Range and repositioning can force her to commit from a less comfortable angle.
Mage / Assassin · Mid lane
Matchup options: MOONTON’s Kadita hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Kagura relies on repeated control to shape an exchange. Heroes with well-timed control-immunity windows can contest that sequence rather than accepting it.
Assassin · Jungle
Kagura relies on repeated control to shape an exchange. Heroes with well-timed control-immunity windows can contest that sequence rather than accepting it.
Fighter · Jungle / EXP lane
Kagura relies on repeated control to shape an exchange. Heroes with well-timed control-immunity windows can contest that sequence rather than accepting it.
Mage · Mid lane
Matchup options: MOONTON’s Kagura hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support · Roam
Kaja’s suppression is dangerous once it lands. Use spacing and pre-emptive movement to avoid his reach; do not expect a normal cleanse to remove the suppression.
Mage · Mid lane
Kaja’s suppression is dangerous once it lands. Use spacing and pre-emptive movement to avoid his reach; do not expect a normal cleanse to remove the suppression.
Assassin / Marksman · Jungle
Kaja’s suppression is dangerous once it lands. Use spacing and pre-emptive movement to avoid his reach; do not expect a normal cleanse to remove the suppression.
Assassin / Fighter · Jungle
Kaja’s suppression is dangerous once it lands. Use spacing and pre-emptive movement to avoid his reach; do not expect a normal cleanse to remove the suppression.
Support · Roam
Matchup options: MOONTON’s Kaja hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support / Fighter · Roam
Kalea relies on landing her grab and follow-up control. Control immunity can deny the opening, provided it is available when she commits.
Support · Roam
Kalea relies on landing her grab and follow-up control. Control immunity can deny the opening, provided it is available when she commits.
Tank / Support · Roam
Kalea relies on landing her grab and follow-up control. Control immunity can deny the opening, provided it is available when she commits.
Support / Fighter · Roam
Matchup options: MOONTON’s Kalea hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Deny the first clean-up.
Use skill damage and control, protect low-health allies, and avoid feeding her an easy reset.
Mage · Mid lane
A stun and spell burst can punish Karina without relying on repeated basic attacks.
Make it workReserve the stun for her entry and combine your damage with a teammate’s.
Watch outA tankier Karina may survive. Keep a retreat route rather than assuming a solo kill.
Mage · Mid lane
His pushback and repeated slowing spells make Karina’s approach less comfortable.
Make it workSave Searing Torrent for the dive and follow with fireballs while moving towards protection.
Watch outUsing the pushback just to poke leaves the important defensive window uncovered.
Fighter · EXP lane
Fire Missiles supply pressure that does not depend on basic-attack trades into Dance of Blades.
Make it workKeep the fight at the reach of your skill and avoid volunteering an isolated low-health target.
Watch outYour positioning and armour state still matter; the pick is not protection from every execution.
Check which teammates are already low. Let them recover or reposition before starting an objective contest that gives Karina a convenient first target.
Make her choose between a protected carry and retreat. Hold control for her approach and use skills rather than repeatedly attacking into Dance of Blades.
Reassess instead of continuing the same damage race. Back away together, cover the next threatened ally and avoid offering a second easy finish.
Helps against her magic damage, but magic defence does not remove Shadow Combo’s true-damage component.
It does not erase true damage, and a fed opponent can still kill you. Check its current passive in the client.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Marksman · Gold lane
Karrie must enter her own effective attack range to pressure a target. Longer-range damage can contest her before she begins the sustained exchange.
Mage · Mid lane
Karrie must enter her own effective attack range to pressure a target. Longer-range damage can contest her before she begins the sustained exchange.
Marksman · Gold lane
Karrie must enter her own effective attack range to pressure a target. Longer-range damage can contest her before she begins the sustained exchange.
Mage · Mid lane
Karrie must enter her own effective attack range to pressure a target. Longer-range damage can contest her before she begins the sustained exchange.
Marksman · Gold lane
Matchup options: MOONTON’s Karrie hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · Roam / EXP lane
Khaleed’s recovery can be interrupted by displacement or airborne control. Hold that response for the channel rather than spending it on the first poke.
Fighter · EXP lane
Khaleed’s recovery can be interrupted by displacement or airborne control. Hold that response for the channel rather than spending it on the first poke.
Fighter · EXP lane / Roam
Khaleed’s recovery can be interrupted by displacement or airborne control. Hold that response for the channel rather than spending it on the first poke.
Fighter · Roam / EXP lane
Matchup options: MOONTON’s Khaleed hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank · Roam
Khufra’s control is less rewarding against a target that can absorb it. Durable front-line heroes can contest his space without sacrificing an exposed carry.
Fighter / Tank · Jungle
Khufra’s control is less rewarding against a target that can absorb it. Durable front-line heroes can contest his space without sacrificing an exposed carry.
Tank · Roam / EXP lane
Khufra’s control is less rewarding against a target that can absorb it. Durable front-line heroes can contest his space without sacrificing an exposed carry.
Tank · Roam
Matchup options: MOONTON’s Khufra hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman / Mage · Mid lane
Kimmy’s aimed attacks reward a predictable target. A fast burst approach or repeated movement can make maintaining her damage line difficult.
Assassin · Jungle / Roam
Kimmy’s aimed attacks reward a predictable target. A fast burst approach or repeated movement can make maintaining her damage line difficult.
Assassin · Jungle
Kimmy’s aimed attacks reward a predictable target. A fast burst approach or repeated movement can make maintaining her damage line difficult.
Marksman / Mage · Mid lane
Matchup options: MOONTON’s Kimmy hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Make him spend the escape.
Do not give him a free dash route. Hold the catch until Thorned Rose or Phantom Execution has ended.
Fighter · EXP lane
Multiple control tools let Ruby threaten a targetable Lancelot near her team.
Make it workStagger your stun and pull after an evasive cast has ended.
Watch outFiring both controls into Thorned Rose wastes the advantage you picked her for.
Fighter · EXP lane / Roam
A well-timed knock-up and kick can move Lancelot into allied damage.
Make it workTrack the evasive skills and use your catch on the vulnerable follow-through.
Watch outThis is a skill test, not a guaranteed winning duel.
Fighter · EXP lane
Landing Imperial Justice can restrict the space Lancelot has to escape.
Make it workLook for the cast after he has spent an important evasive window.
Watch outMissing the landing or committing into his dodge removes the main reason for this recommendation.
Do not stand at the end of an inviting line of dash targets. Make him use a less direct angle and keep your protector within response distance.
Move away from the damage area while retaining your catch. Call out the evasive cast so a teammate does not spend their disable into it.
Commit once he is targetable and the team can reach him. If the catch misses, protect the carry first; a frustrated chase is an excellent second entry for Lancelot.
Situational physical defence against skill pressure; it cannot make a poorly timed control skill connect.
A defensive option for heroes who can afford it; it does not prevent crowd control or magic damage.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Fighter · EXP lane
Lapu-Lapu needs opponents within reach of his committed skills. Mobile ranged damage and displacement can make that commitment harder to convert.
Marksman / Assassin · Gold lane
Lapu-Lapu needs opponents within reach of his committed skills. Mobile ranged damage and displacement can make that commitment harder to convert.
Marksman · Gold lane
Lapu-Lapu needs opponents within reach of his committed skills. Mobile ranged damage and displacement can make that commitment harder to convert.
Fighter · EXP lane
Matchup options: MOONTON’s Lapu-Lapu hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Layla’s range needs protection. A mobile assassin can breach that distance and force a short fight she would rather avoid.
Assassin · Jungle
Layla’s range needs protection. A mobile assassin can breach that distance and force a short fight she would rather avoid.
Assassin · Jungle
Layla’s range needs protection. A mobile assassin can breach that distance and force a short fight she would rather avoid.
Marksman · Gold lane
Matchup options: MOONTON’s Layla hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · Jungle
Leomord needs freedom to close the gap and keep attacking. Reliable control can interrupt that commitment and give your team room to reset.
Fighter · EXP lane
Leomord needs freedom to close the gap and keep attacking. Reliable control can interrupt that commitment and give your team room to reset.
Tank · Roam
Leomord needs freedom to close the gap and keep attacking. Reliable control can interrupt that commitment and give your team room to reset.
Tank · Roam
Leomord needs freedom to close the gap and keep attacking. Reliable control can interrupt that commitment and give your team room to reset.
Mage · Mid lane
Leomord needs freedom to close the gap and keep attacking. Reliable control can interrupt that commitment and give your team room to reset.
Fighter · Jungle
Matchup options: MOONTON’s Leomord hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman / Assassin · Gold lane
Lesley relies on distance to make her trades comfortable. Multiple movement options can close that gap before she repeats the same ranged exchange.
Assassin · Jungle
Lesley relies on distance to make her trades comfortable. Multiple movement options can close that gap before she repeats the same ranged exchange.
Assassin · Jungle
Lesley relies on distance to make her trades comfortable. Multiple movement options can close that gap before she repeats the same ranged exchange.
Marksman / Assassin · Gold lane
Matchup options: MOONTON’s Lesley hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Cover the walls, then the swords.
Watch his flank routes. Keep reliable control for a reachable landing rather than his untargetable window.
Support · Roam
Divine Judgment gives a reachable Ling a suppression threat.
Make it workStay near the ally he wants and hold the ultimate for a targetable moment.
Watch outYou must reach him and have follow-up. The hero select screen does not solve either job.
Fighter · EXP lane
Her nearby stun and pull can disrupt Ling when he moves into the team.
Make it workProtect the landing space around the carry instead of following him across the map.
Watch outDo not overlap both controls with an ally’s disable if another escape window is coming.
Fighter · EXP lane / Roam
His zone offers a mobility-denial area for allies to fight inside.
Make it workSet the engagement around the protected area and use the pull when Ling is reachable.
Watch outHe can approach from another angle. A zone helps only if the carry stays within its cover.
Look at the walls beside your route as well as the lane ahead. Walk with a protector when Ling is missing; a shorter route is not always a safer one.
Assign someone to watch the flank while the damage dealers keep a retreat line. Avoid standing so far from your control hero that Ling can isolate the back line.
Keep moving out of the danger area and hold targeted skills until he can be hit. Contest the landing space without walking into it purely to deny a sword.
A tank option when his basic attacks are a major physical threat; still account for the rest of the enemy draft.
Check the enemy build first. Reflection is not a substitute for reaching or controlling the attacker.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Support / Tank · Roam
Lolita’s defensive facing does not cover every close approach. A melee burst threat can contest her from a useful angle rather than firing into the shield.
Assassin · Jungle
Lolita’s defensive facing does not cover every close approach. A melee burst threat can contest her from a useful angle rather than firing into the shield.
Fighter / Assassin · EXP lane
Lolita’s defensive facing does not cover every close approach. A melee burst threat can contest her from a useful angle rather than firing into the shield.
Support / Tank · Roam
Matchup options: MOONTON’s Lolita hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane / Jungle
Lukas must remain close to realise his damage. Burst and interruption make that approach more expensive and limit the time he has to keep fighting.
Assassin · Jungle
Lukas must remain close to realise his damage. Burst and interruption make that approach more expensive and limit the time he has to keep fighting.
Mage · Mid lane
Lukas must remain close to realise his damage. Burst and interruption make that approach more expensive and limit the time he has to keep fighting.
Assassin / Fighter · Jungle
Lukas must remain close to realise his damage. Burst and interruption make that approach more expensive and limit the time he has to keep fighting.
Fighter · EXP lane / Jungle
Matchup options: MOONTON’s Lukas hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Lunox cannot cover every approach with control. Mobile threats can enter and leave her effective spell range before she gets a comfortable exchange.
Assassin · Jungle
Lunox cannot cover every approach with control. Mobile threats can enter and leave her effective spell range before she gets a comfortable exchange.
Assassin · Jungle
Lunox cannot cover every approach with control. Mobile threats can enter and leave her effective spell range before she gets a comfortable exchange.
Mage · Mid lane
Matchup options: MOONTON’s Lunox hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Luo Yi wants her spell combinations to finish the exchange. A durable opponent with recovery can survive the first sequence and keep contesting her space.
Tank · EXP lane
Luo Yi wants her spell combinations to finish the exchange. A durable opponent with recovery can survive the first sequence and keep contesting her space.
Fighter / Tank · Jungle
Luo Yi wants her spell combinations to finish the exchange. A durable opponent with recovery can survive the first sequence and keep contesting her space.
Mage · Mid lane
Matchup options: MOONTON’s Luo Yi hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Lylia must place and trigger her damage zones. Fast changes of position make it harder to keep a target inside that setup.
Assassin · Jungle
Lylia must place and trigger her damage zones. Fast changes of position make it harder to keep a target inside that setup.
Assassin · Jungle
Lylia must place and trigger her damage zones. Fast changes of position make it harder to keep a target inside that setup.
Mage · Mid lane
Matchup options: MOONTON’s Lylia hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support · Roam
Marcel wants opponents trapped in his camera control. An untargetable or evasive window can make the decisive shot miss its target.
Assassin · Jungle
Marcel wants opponents trapped in his camera control. An untargetable or evasive window can make the decisive shot miss its target.
Fighter · EXP lane
Marcel wants opponents trapped in his camera control. An untargetable or evasive window can make the decisive shot miss its target.
Support · Roam
Matchup options: MOONTON’s Marcel hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · Jungle / EXP lane
Martis is more comfortable finishing an already weakened target than wearing down a durable fighter. Surviving his burst lets a sustained opponent continue the contest.
Fighter · EXP lane
Martis is more comfortable finishing an already weakened target than wearing down a durable fighter. Surviving his burst lets a sustained opponent continue the contest.
Fighter / Tank · Jungle
Martis is more comfortable finishing an already weakened target than wearing down a durable fighter. Surviving his burst lets a sustained opponent continue the contest.
Fighter · Jungle / EXP lane
Matchup options: MOONTON’s Martis hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Tank · EXP lane
Masha wants to turn an approach into a committed close fight. Multiple movement options can frustrate the entry and let your team respond together.
Assassin · Jungle
Masha wants to turn an approach into a committed close fight. Multiple movement options can frustrate the entry and let your team respond together.
Marksman · Gold lane
Masha wants to turn an approach into a committed close fight. Multiple movement options can frustrate the entry and let your team respond together.
Fighter / Tank · EXP lane
Matchup options: MOONTON’s Masha hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support / Assassin · Roam
Mathilda can protect a mobile engagement. Layered control around the intended target makes the entry and escape less comfortable.
Tank · Roam
Mathilda can protect a mobile engagement. Layered control around the intended target makes the entry and escape less comfortable.
Fighter · EXP lane / Roam
Mathilda can protect a mobile engagement. Layered control around the intended target makes the entry and escape less comfortable.
Support / Assassin · Roam
Matchup options: MOONTON’s Mathilda hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Melissa’s close-range protection does not remove long-range spell pressure. Poke from outside her preferred fighting space before committing to an approach.
Mage · Mid lane
Melissa’s close-range protection does not remove long-range spell pressure. Poke from outside her preferred fighting space before committing to an approach.
Mage · Mid lane
Melissa’s close-range protection does not remove long-range spell pressure. Poke from outside her preferred fighting space before committing to an approach.
Marksman · Gold lane
Matchup options: MOONTON’s Melissa hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Tank / Support · Roam
Minotaur must reach a target before his close control matters. Long-range marksmen can pressure the approach while keeping a retreat line.
Marksman · Gold lane
Minotaur must reach a target before his close control matters. Long-range marksmen can pressure the approach while keeping a retreat line.
Marksman / Assassin · Gold lane
Minotaur must reach a target before his close control matters. Long-range marksmen can pressure the approach while keeping a retreat line.
Tank / Support · Roam
Matchup options: MOONTON’s Minotaur hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane / Roam
Minsitthar’s pull and ultimate require opponents to remain in the right space. Movement speed can help leave that area; do not rely on a blocked dash to escape it.
Fighter / Assassin · EXP lane
Minsitthar’s pull and ultimate require opponents to remain in the right space. Movement speed can help leave that area; do not rely on a blocked dash to escape it.
Fighter · Jungle / EXP lane
Minsitthar’s pull and ultimate require opponents to remain in the right space. Movement speed can help leave that area; do not rely on a blocked dash to escape it.
Fighter · EXP lane / Roam
Matchup options: MOONTON’s Minsitthar hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Miya’s concealment does not stop area damage from hitting her position. Wide spell pressure can contest the space she uses to enter or retreat.
Mage · Mid lane
Miya’s concealment does not stop area damage from hitting her position. Wide spell pressure can contest the space she uses to enter or retreat.
Mage · Mid lane
Miya’s concealment does not stop area damage from hitting her position. Wide spell pressure can contest the space she uses to enter or retreat.
Marksman · Gold lane
Matchup options: MOONTON’s Miya hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Break the firing line.
Keep away from wall pins. Threaten his short attack range with burst, reach, or a controlled dive.
Mage · Mid lane
Her targeted stun gives allies a window to damage Moskov before he can keep firing.
Make it workApproach with vision and keep the stun for Moskov rather than spending it on the front line.
Watch outDo not assume one combo kills a Moskov with defensive items or a large gold lead.
Marksman / Assassin · Gold lane
Her enhanced attack reach lets her look for short trades outside Moskov’s preferred range.
Make it workTake a poke, reposition, and save Tactical Grenade for an approach.
Watch outThis is a spacing option, not permission to stand still and trade repeated attacks.
Fighter · EXP lane / Roam
A successful approach and kick can separate Moskov from his protection.
Make it workWait for a useful angle and kick towards teammates who can follow up.
Watch outHis blink and your execution both matter. Diving alone gives him a chance to turn the fight.
Stand off the line behind your minions. Change sides before a wall pin becomes possible; conceding one last hit is cheaper than handing over a kill.
Locate Moskov and his support before entering a narrow river passage. A flank only helps if your team can act when it arrives.
Track his blink, then commit your control and damage together. If the opening disappears, reset the approach instead of chasing through his front line.
Useful on a tank absorbing his repeated physical attacks. It is not an automatic marksman purchase.
Check the enemy build first. Reflection is not a substitute for reaching or controlling the attacker.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Mage · Mid lane
Nana’s passive can survive an initial attempt. A chasing hero can contest the escape, but must still respect the rest of her control and protection.
Fighter / Assassin · EXP lane
Nana’s passive can survive an initial attempt. A chasing hero can contest the escape, but must still respect the rest of her control and protection.
Assassin · Jungle / Roam
Nana’s passive can survive an initial attempt. A chasing hero can contest the escape, but must still respect the rest of her control and protection.
Mage · Mid lane
Matchup options: MOONTON’s Nana hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Check the flank without face-checking.
Use detection tools, traps and protective area damage. Keep vulnerable allies off unwatched routes.
Tank · Roam
Ring of Punishment and a nearby stun make it uncomfortable for Natalia to remain beside the carry.
Make it workStay between the likely approach and the vulnerable ally.
Watch outRunning after Natalia leaves the same ally exposed to her next route.
Support · Roam
Light of Retribution offers a way to expose a nearby Natalia, with a stun available for an approach.
Make it workMove with your damage dealer and use the detection tool when the flank is uncertain.
Watch outYou remain vulnerable yourself. Detection without allied follow-up is not an invitation to duel.
Marksman · Jungle / Gold lane
Traps provide warning and Kupa adds a defensive response when Natalia closes.
Make it workCover the routes beside the wave or objective before focusing on damage.
Watch outA trap can be avoided. Reposition when its coverage no longer matches the fight.
Take watched routes with a teammate. A longer walk with information is better than a solo shortcut through an unobserved jungle.
Use safe ranged checks, traps or detection. Keep one ally responsible for the rear approach while everyone else watches the objective.
Respond as a pair and move away from the ambush space. A low-health support should not be left alone simply because Natalia was briefly visible.
A tank may consider basic-attack defence; fragile damage dealers must still preserve their ability to fight and escape.
Check the enemy build first. Reflection is not a substitute for reaching or controlling the attacker.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Marksman · Gold lane
Natan relies on finding time to attack. A targeted catch followed by burst can deny that firing window before his damage builds up.
Assassin · Jungle / Roam
Natan relies on finding time to attack. A targeted catch followed by burst can deny that firing window before his damage builds up.
Mage · Mid lane
Natan relies on finding time to attack. A targeted catch followed by burst can deny that firing window before his damage builds up.
Marksman · Gold lane
Matchup options: MOONTON’s Natan hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin · Jungle
Nolan prefers a quick burst exchange. Durable opponents who survive the entry and continue fighting can make that trade much less favourable.
Fighter · EXP lane
Nolan prefers a quick burst exchange. Durable opponents who survive the entry and continue fighting can make that trade much less favourable.
Fighter / Tank · Jungle
Nolan prefers a quick burst exchange. Durable opponents who survive the entry and continue fighting can make that trade much less favourable.
Assassin · Jungle
Matchup options: MOONTON’s Nolan hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Novaria gains value from distance and awkward approach angles. A mobile assassin with a clear route in can threaten that range advantage.
Assassin · Jungle / Roam
Novaria gains value from distance and awkward approach angles. A mobile assassin with a clear route in can threaten that range advantage.
Assassin · Jungle
Novaria gains value from distance and awkward approach angles. A mobile assassin with a clear route in can threaten that range advantage.
Mage · Mid lane
Matchup options: MOONTON’s Novaria hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Obsidia is vulnerable to early lane pressure. Use a stronger early trade to contest her farm before letting the lane become a comfortable scaling contest.
Marksman · Gold lane
Obsidia is vulnerable to early lane pressure. Use a stronger early trade to contest her farm before letting the lane become a comfortable scaling contest.
Marksman · Gold lane
Obsidia is vulnerable to early lane pressure. Use a stronger early trade to contest her farm before letting the lane become a comfortable scaling contest.
Marksman · Gold lane
Matchup options: MOONTON’s Obsidia hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Odette needs her channel to continue for its full value. Hold a suitable interrupt for the ultimate instead of using all your control on the approach.
Tank / Support · Roam
Odette needs her channel to continue for its full value. Hold a suitable interrupt for the ultimate instead of using all your control on the approach.
Tank / Marksman · EXP lane / Roam
Odette needs her channel to continue for its full value. Hold a suitable interrupt for the ultimate instead of using all your control on the approach.
Mage · Mid lane
Matchup options: MOONTON’s Odette hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Assassin · EXP lane
Paquito’s movement makes loose skillshots unreliable. A strong catch can stop his sequence long enough for teammates to respond.
Tank · Roam
Paquito’s movement makes loose skillshots unreliable. A strong catch can stop his sequence long enough for teammates to respond.
Support · Roam
Paquito’s movement makes loose skillshots unreliable. A strong catch can stop his sequence long enough for teammates to respond.
Fighter / Assassin · EXP lane
Matchup options: MOONTON’s Paquito hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Pharsa’s ultimate becomes less useful when she must reposition. A displacement threat can interrupt the channel if it actually reaches her.
Tank · Roam
Pharsa’s ultimate becomes less useful when she must reposition. A displacement threat can interrupt the channel if it actually reaches her.
Fighter / Assassin · EXP lane
Pharsa’s ultimate becomes less useful when she must reposition. A displacement threat can interrupt the channel if it actually reaches her.
Fighter · EXP lane / Roam
Pharsa’s ultimate becomes less useful when she must reposition. A displacement threat can interrupt the channel if it actually reaches her.
Mage · Mid lane
Matchup options: MOONTON’s Pharsa hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Phoveus can be pressured by ranged control. Keep him at the edge of your reach and make him work for the close fight he wants.
Mage · Mid lane
Phoveus can be pressured by ranged control. Keep him at the edge of your reach and make him work for the close fight he wants.
Mage · Mid lane
Phoveus can be pressured by ranged control. Keep him at the edge of your reach and make him work for the close fight he wants.
Mage · Mid lane
Phoveus can be pressured by ranged control. Keep him at the edge of your reach and make him work for the close fight he wants.
Fighter · EXP lane
Matchup options: MOONTON’s Phoveus hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Jungle / Gold lane
Popol lacks a personal blink to answer a committed dive. A mobile assassin can threaten him when Kupa and the surrounding vision do not cover the approach.
Assassin · Jungle
Popol lacks a personal blink to answer a committed dive. A mobile assassin can threaten him when Kupa and the surrounding vision do not cover the approach.
Assassin · Jungle
Popol lacks a personal blink to answer a committed dive. A mobile assassin can threaten him when Kupa and the surrounding vision do not cover the approach.
Marksman · Jungle / Gold lane
Matchup options: MOONTON’s Popol and Kupa hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Support · Roam
Rafaela struggles when a mobile burst threat reaches her before her team can answer. Keep the approach coordinated rather than diving through protection alone.
Assassin · Jungle
Rafaela struggles when a mobile burst threat reaches her before her team can answer. Keep the approach coordinated rather than diving through protection alone.
Assassin · Jungle
Rafaela struggles when a mobile burst threat reaches her before her team can answer. Keep the approach coordinated rather than diving through protection alone.
Support · Roam
Matchup options: MOONTON’s Rafaela hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Marksman · Jungle
Roger relies on movement between forms to choose his fights. Mobility denial can punish the entry or make the return route less reliable.
Fighter · EXP lane / Roam
Roger relies on movement between forms to choose his fights. Mobility denial can punish the entry or make the return route less reliable.
Tank · Roam
Roger relies on movement between forms to choose his fights. Mobility denial can punish the entry or make the return route less reliable.
Fighter / Marksman · Jungle
Matchup options: MOONTON’s Roger hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Ruby needs her close-range control to connect. Mobile marksmen can change the angle and keep pressure on her between those catches.
Marksman · Gold lane
Ruby needs her close-range control to connect. Mobile marksmen can change the angle and keep pressure on her between those catches.
Marksman · Gold lane
Ruby needs her close-range control to connect. Mobile marksmen can change the angle and keep pressure on her between those catches.
Fighter · EXP lane
Matchup options: MOONTON’s Ruby hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Survive the pick, punish the gap.
Make his first target costly. Keep an answer for Triple Sweep and pressure him after it is spent.
Fighter · EXP lane
Eternal Evil offers a way to survive Saber’s attempt to finish one target.
Make it workPlan the ultimate timing before entering reach and retaliate only with a workable position.
Watch outDo not assume death immunity is permanently available or that you can activate every skill through every disable.
Tank / Fighter · Roam / EXP lane
His durability and empowered retaliation can make him a costly first target.
Make it workStand where attacking your carry means passing through your threat.
Watch outSurviving the burst is a condition, not a certainty when Saber has a major lead.
Assassin / Fighter · EXP lane
Eye for an Eye can answer the incoming control and turn it into a counterplay opportunity.
Make it workPractise the response timing before relying on it in ranked.
Watch outA mistimed defensive cast leaves you exposed; this is an execution-heavy option.
Keep the front line between you and unwatched approaches. Avoid being the first fragile hero visible on an exposed rotation.
Use a prepared survival response if your kit allows it and bring allied damage to the target area. His commitment is easier to punish when your team is already in range.
Communicate that the main catch was spent and take space together. Do not convert that temporary opening into an unsupported chase through enemy territory.
Consider physical defence against his skill burst when it fits your role and gold; it does not remove the airborne control.
A defensive option for heroes who can afford it; it does not prevent crowd control or magic damage.
Item context ↗Item names, passives and numbers can change. Check the current in-game tooltip and the whole enemy composition before buying.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Assassin / Mage · Mid lane
Selena relies on control to convert a long-range hit into a full sequence. A prepared control-resistance or removal window reduces that conversion.
Marksman · Gold lane
Selena relies on control to convert a long-range hit into a full sequence. A prepared control-resistance or removal window reduces that conversion.
Marksman · Gold lane
Selena relies on control to convert a long-range hit into a full sequence. A prepared control-resistance or removal window reduces that conversion.
Assassin / Mage · Mid lane
Matchup options: MOONTON’s Selena hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Silvanna’s spinning attack has an interruption window. Repeated control can deny part of that damage if you retain it for the channel.
Fighter · Jungle / EXP lane
Silvanna’s spinning attack has an interruption window. Repeated control can deny part of that damage if you retain it for the channel.
Fighter · EXP lane
Matchup options: MOONTON’s Silvanna hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Assassin · EXP lane
Sora needs to connect his opening skill to build Cloudstep stacks. Keep moving or push him away before that sequence develops.
Mage · Mid lane
Sora needs to connect his opening skill to build Cloudstep stacks. Keep moving or push him away before that sequence develops.
Assassin · Jungle
Sora needs to connect his opening skill to build Cloudstep stacks. Keep moving or push him away before that sequence develops.
Fighter / Assassin · EXP lane
Sora needs to connect his opening skill to build Cloudstep stacks. Keep moving or push him away before that sequence develops.
Fighter / Assassin · EXP lane
Matchup options: MOONTON’s Sora hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane / Jungle
Sun’s extra bodies also offer targets for area-based recovery. Ruby can exploit that crowded melee exchange, but still needs to respect the real hero’s position.
Fighter · EXP lane
Sun’s extra bodies also offer targets for area-based recovery. Ruby can exploit that crowded melee exchange, but still needs to respect the real hero’s position.
Fighter · EXP lane / Jungle
Matchup options: MOONTON’s Sun hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin / Fighter · Jungle
Suyou’s held casts offer an interruption window. Control or a protected fighting area can make charging a skill in front of your team risky.
Marksman · Gold lane
Suyou’s held casts offer an interruption window. Control or a protected fighting area can make charging a skill in front of your team risky.
Fighter · Roam / EXP lane
Suyou’s held casts offer an interruption window. Control or a protected fighting area can make charging a skill in front of your team risky.
Assassin / Fighter · Jungle
Matchup options: MOONTON’s Suyou hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Tank · EXP lane
Terizla’s swings need opponents to remain in reach. Range or well-timed movement can create an opening between the heavy attacks.
Fighter / Assassin · EXP lane
Terizla’s swings need opponents to remain in reach. Range or well-timed movement can create an opening between the heavy attacks.
Marksman / Assassin · Gold lane
Terizla’s swings need opponents to remain in reach. Range or well-timed movement can create an opening between the heavy attacks.
Fighter / Tank · EXP lane
Matchup options: MOONTON’s Terizla hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Thamuz thrives when an opponent remains close enough for repeated attacks. Mobile marksmen can keep dealing damage while denying that extended contact.
Marksman · Gold lane
Thamuz thrives when an opponent remains close enough for repeated attacks. Mobile marksmen can keep dealing damage while denying that extended contact.
Marksman · Gold lane
Thamuz thrives when an opponent remains close enough for repeated attacks. Mobile marksmen can keep dealing damage while denying that extended contact.
Fighter · EXP lane
Matchup options: MOONTON’s Thamuz hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Do not queue for the same set.
Spread around the approach, track Flicker, and keep a cleanse or disengage for the real engage.
Support · Roam
Time Journey gives nearby allies a response to Tigreal’s crowd control.
Make it workStay outside the first catch when possible and keep allies within the ultimate’s protection range.
Watch outThe response has a limited window. Do not spend it for minor pressure immediately before an objective.
Mage · Mid lane
His ranged pressure and Searing Torrent help contest Tigreal’s approach.
Make it workUse ranged checks and preserve the pushback for a reachable engage.
Watch outDo not assume every Flicker interaction can be stopped on reaction. Maintain spacing before he moves.
Tank · Roam
His control offers a way to disrupt a reachable approach or threaten the enemy follow-up.
Make it workDecide whether you are peeling the engage or locking the damage dealers behind it.
Watch outThis is a contest of timing and positioning; do not rely on Bouncing Ball automatically cancelling every Flicker set.
Approach from separated, watched angles. Avoid putting the carry, mage and roamer into the same narrow entrance merely because it is the shortest route.
Track whether Flicker has been used and who is holding the defensive response. Keep enough distance that one unexpected movement cannot catch the entire team.
Protect the caught players without handing over a second group. Look at the enemy damage dealers before counter-engaging; the set is only half of the threat.
No item alone fixes a five-player catch. Choose defence for the enemy damage dealers who follow Tigreal, rather than buying armour solely because the initiator is a tank.
These are gameplay recommendations from documented abilities and editorial matchup analysis. They are not measured win-rate rankings. Source review: . Older guides may describe previous item names or interactions; this page avoids numerical build claims and states timing limits.
We have not verified a live patch number or tested every interaction in the game client. Recheck mechanics after balance changes.

Tank · EXP lane
Uranus wants enough contact time to recover through a fight. Long-range damage can pressure him without offering the repeated close trade he prefers.
Marksman · Gold lane
Uranus wants enough contact time to recover through a fight. Long-range damage can pressure him without offering the repeated close trade he prefers.
Marksman / Assassin · Gold lane
Uranus wants enough contact time to recover through a fight. Long-range damage can pressure him without offering the repeated close trade he prefers.
Tank · EXP lane
Matchup options: MOONTON’s Uranus hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Vale’s burst and control need the target to be hittable when the spells arrive. An evasive assassin can make that timing more difficult.
Assassin · Jungle
Vale’s burst and control need the target to be hittable when the spells arrive. An evasive assassin can make that timing more difficult.
Assassin · Jungle
Vale’s burst and control need the target to be hittable when the spells arrive. An evasive assassin can make that timing more difficult.
Mage · Mid lane
Matchup options: MOONTON’s Vale hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Valentina is vulnerable to an approach that reaches her before she controls the exchange. Mobile burst threats can put pressure on her position.
Assassin · Jungle
Valentina is vulnerable to an approach that reaches her before she controls the exchange. Mobile burst threats can put pressure on her position.
Assassin · Jungle / Roam
Valentina is vulnerable to an approach that reaches her before she controls the exchange. Mobile burst threats can put pressure on her position.
Assassin · Jungle
Valentina is vulnerable to an approach that reaches her before she controls the exchange. Mobile burst threats can put pressure on her position.
Mage · Mid lane
Matchup options: MOONTON’s Valentina hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Valir’s first spell rewards a predictable approach. Mobile assassins can change the angle, but still need to respect the pushback held for their entry.
Assassin · Jungle
Valir’s first spell rewards a predictable approach. Mobile assassins can change the angle, but still need to respect the pushback held for their entry.
Assassin · Jungle
Valir’s first spell rewards a predictable approach. Mobile assassins can change the angle, but still need to respect the pushback held for their entry.
Mage · Mid lane
Matchup options: MOONTON’s Valir hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Vexana is easier to threaten once her ranged position has been breached. A mobile assassin can force her to answer the approach instead of freely casting.
Assassin · Jungle / Roam
Vexana is easier to threaten once her ranged position has been breached. A mobile assassin can force her to answer the approach instead of freely casting.
Assassin · Jungle
Vexana is easier to threaten once her ranged position has been breached. A mobile assassin can force her to answer the approach instead of freely casting.
Assassin · Jungle
Vexana is easier to threaten once her ranged position has been breached. A mobile assassin can force her to answer the approach instead of freely casting.
Mage · Mid lane
Matchup options: MOONTON’s Vexana hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Marksman · Gold lane
Wanwan is vulnerable to pressure that does not offer an easy short-range exchange. Long poke or a sudden burst approach can threaten her before she completes her setup.
Assassin · Jungle
Wanwan is vulnerable to pressure that does not offer an easy short-range exchange. Long poke or a sudden burst approach can threaten her before she completes her setup.
Mage · Mid lane
Wanwan is vulnerable to pressure that does not offer an easy short-range exchange. Long poke or a sudden burst approach can threaten her before she completes her setup.
Marksman · Gold lane
Matchup options: MOONTON’s Wanwan hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
X.Borg is more exposed after losing his armour. Save meaningful damage for that opening and avoid spending everything on the first armour bar.
Fighter · Jungle / EXP lane
X.Borg is more exposed after losing his armour. Save meaningful damage for that opening and avoid spending everything on the first armour bar.
Fighter · EXP lane / Jungle
X.Borg is more exposed after losing his armour. Save meaningful damage for that opening and avoid spending everything on the first armour bar.
Fighter · EXP lane
Matchup options: MOONTON’s X.Borg hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Xavier is easier to threaten once his long-range position has been breached. A mobile flanker can force him to defend himself instead of freely casting into the fight.
Assassin / Fighter · EXP lane
Xavier is easier to threaten once his long-range position has been breached. A mobile flanker can force him to defend himself instead of freely casting into the fight.
Assassin · Jungle
Xavier is easier to threaten once his long-range position has been breached. A mobile flanker can force him to defend himself instead of freely casting into the fight.
Assassin · Jungle / Roam
Xavier is easier to threaten once his long-range position has been breached. A mobile flanker can force him to defend himself instead of freely casting into the fight.
Mage · Mid lane
Matchup options: MOONTON’s Xavier hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Assassin / Marksman · Jungle
Yi Sun-shin needs freedom to move between attack patterns. A targeted catch can interrupt that rhythm and create a coordinated damage window.
Tank · Roam
Yi Sun-shin needs freedom to move between attack patterns. A targeted catch can interrupt that rhythm and create a coordinated damage window.
Support · Roam
Yi Sun-shin needs freedom to move between attack patterns. A targeted catch can interrupt that rhythm and create a coordinated damage window.
Assassin / Marksman · Jungle
Matchup options: MOONTON’s Yi Sun-shin hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Assassin · Jungle / EXP lane
Yin’s initial ultimate cast gives an interruption opportunity. A fighter who can contest the duel also makes selecting that target a more difficult decision.
Fighter / Tank · Jungle
Yin’s initial ultimate cast gives an interruption opportunity. A fighter who can contest the duel also makes selecting that target a more difficult decision.
Fighter · Roam / EXP lane
Yin’s initial ultimate cast gives an interruption opportunity. A fighter who can contest the duel also makes selecting that target a more difficult decision.
Fighter / Assassin · Jungle / EXP lane
Matchup options: MOONTON’s Yin hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter · EXP lane
Yu Zhong needs his close-range skills to connect. Mobile ranged damage can change the angle and pressure him without staying in the centre of his combo.
Marksman / Assassin · Gold lane
Yu Zhong needs his close-range skills to connect. Mobile ranged damage can change the angle and pressure him without staying in the centre of his combo.
Marksman · Gold lane
Yu Zhong needs his close-range skills to connect. Mobile ranged damage can change the angle and pressure him without staying in the centre of his combo.
Fighter · EXP lane
Matchup options: MOONTON’s Yu Zhong hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Yve’s controlled fighting area is dangerous from the front. A diver who reaches her position can force her to defend the back line instead.
Fighter / Assassin · Jungle / EXP lane
Yve’s controlled fighting area is dangerous from the front. A diver who reaches her position can force her to defend the back line instead.
Assassin · Jungle / Roam
Yve’s controlled fighting area is dangerous from the front. A diver who reaches her position can force her to defend the back line instead.
Assassin · Jungle
Yve’s controlled fighting area is dangerous from the front. A diver who reaches her position can force her to defend the back line instead.
Mage · Mid lane
Matchup options: MOONTON’s Yve hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Zetian’s global ultimate is valuable enough to turn against her team. Valentina offers that draft response; choosing when to copy and commit still matters.
Mage · Mid lane
Zetian’s global ultimate is valuable enough to turn against her team. Valentina offers that draft response; choosing when to copy and commit still matters.
Mage · Mid lane
Matchup options: MOONTON’s Zetian hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Zhask’s spawn controls an area rather than the whole fight. Long range or a quick reposition can leave that area before it becomes a sustained damage trap.
Mage · Mid lane
Zhask’s spawn controls an area rather than the whole fight. Long range or a quick reposition can leave that area before it becomes a sustained damage trap.
Mage · Mid lane
Zhask’s spawn controls an area rather than the whole fight. Long range or a quick reposition can leave that area before it becomes a sustained damage trap.
Mage · Mid lane
Matchup options: MOONTON’s Zhask hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Mage · Mid lane
Zhuxin needs room to keep applying her spells. A fast catch with follow-up can reach her before that sustained control becomes a problem.
Assassin · Jungle / Roam
Zhuxin needs room to keep applying her spells. A fast catch with follow-up can reach her before that sustained control becomes a problem.
Assassin · Jungle
Zhuxin needs room to keep applying her spells. A fast catch with follow-up can reach her before that sustained control becomes a problem.
Mage · Mid lane
Matchup options: MOONTON’s Zhuxin hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
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Fighter / Assassin · EXP lane
Zilong can ignore slows during his ultimate, but that does not erase other control. Hold a suitable catch rather than relying only on slowing his approach.
Tank · Roam
Zilong can ignore slows during his ultimate, but that does not erase other control. Hold a suitable catch rather than relying only on slowing his approach.
Mage · Mid lane
Zilong can ignore slows during his ultimate, but that does not erase other control. Hold a suitable catch rather than relying only on slowing his approach.
Fighter / Assassin · EXP lane
Matchup options: MOONTON’s Zilong hero page ↗ · Snapshot 2026-10-21. These are kit-based suggestions, not measured win-rate rankings. Patch changes, execution and team composition matter.
Choose another hero ↑We look for a practical answer to a hero’s kit: reliable control, ways to survive the burst, or tools to deny the approach. The picks are grouped by the job they do. Their order is not a statistical ranking, and no pick guarantees a win.
Start with a hero you can play, a role your team needs, and an explanation that fits the enemy composition. A counter you have never practised is sometimes just a more creative way to feed.
All 133 heroes in the official roster are available in the picker. The additional matchup notes summarise MOONTON’s listed counter relationships; twelve heroes also have expanded editorial guides. We do not create thin pages for the remaining roster or import another site’s matchup scores. Sources are dated snapshots, not a live ranked-data feed.
Hero portraits are sourced from MOONTON’s official hero directory. Artwork, Mobile Legends: Bang Bang and its characters belong to MOONTON and their respective owners. This is an independent guide, not an official MOONTON tool.